#pragma once
#include "Render\GfxContext.h"

struct GLFWwindow;
namespace Engine
{
	class OpenGLContext : public GfxContext
	{
	public:
		OpenGLContext(GLFWwindow* windowHandle);
		virtual void Init() override;
		virtual void SwapBuffer() override;
	private:
		GLFWwindow* m_WindowHandle;
	};
}

